Home News Cyberpunk 2077 release delayed for the third time

Cyberpunk 2077 release delayed for the third time

CD Projekt Red's biggest game of the year will now be released on December 10, instead of November 19 owing to developmental concerns. But gamers are not happy

The release data for much-awaited game Cyberpunk 2077 has been moved for the third time. The game, which was supposed to launch on November 19, 2020, will now be released on December 10, 2020. Developer CD Projekt Red cited game’s developmental concerns as the reason for the delay.

To make sure the game runs effectively on all platforms, the developers are working on fixing the problems in the nine versions being tested on various gaming consoles and PCs.

Despite the maker’s apologies, gamers were disappointed and they expressed it over several social media and gaming platforms.

“Given the current condition throughout the world, a delay was inevitable. My concerns are whether the game will be any better with extra time that developers now have,” Sunil Chauhan, an online game streamer, told The Electronics.

This is not the first time the developers have postponed the game. It was originally set to release on April 16, then it was pushed to September, then November, and finally now to December. The gamers also empathise with the developers while hoping that the result will be worth the wait.

“It is a little disappointing to see the game being constantly pushed. But if it makes them deliver a better version of the game, it is worth the wait,” added Chauhan.

While quoting famous game developer Shigeru Miyamoto, Parth Shrivastava, a software engineer and gaming enthusiast from Bangalore, said, “A delayed game is eventually good but a rushed game is forever bad. Considering there are multiple platforms they have to release upon and the pandemic, I am fine with them taking the extra time to polish the game.”

The first look of Cyberpunk 2077 was shared at Microsoft’s E3 press conference in June 2018. Ever since then, gamers have been eagerly waiting for more details on its release.

“A promise made to consumers should be respected, not broken multiple times. I’m not even worried about the features they cut. Any piece of art faces the issue of collapsing under its own weight. As developers are crunching on weekends to push it out of the gate, and facing yet another delay, I hope this translates to a quality game,” said the software engineer.

Anushka Shrivastava
Media student | Writer | Avid Reader


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